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Designing a Language Learning App

Usability testing and product design course that taught by Dr. Eva Wiese, helped us to practice designing a product as a group assignment. The Lexicon app is a language learning app that will help busy people and novices learn new languages and make progress everyday. 

Background

We understand our users may be motivated in different ways, for example, naturally from within or from external sources. Testing helps us to gain valuable insights from our users and helps us to better understand their needs so we can design our user-centered prototype based on that. 
 

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Image by engin akyurt

Goals

General Goal:​

  • Designing a language app with a clear and easy design, motivating interface to continue using lessons over time, and different resources to accommodate different learning and motivation styles. 

User Goal:

  • Access to lesson feedback 

  • Track learning progress over time

  • Use of extra resources
     

Method

  • Personas

  • Competitor Analysis

  • Context Analysis

  • Task Analysis: GOMS

  • Heuristic Evaluation

  • Think Aloud

  • Interview

  • Cognitive Walkthrough

  • Prototyping

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Recommendation

  • Use Duolingo’s gamification design to increase motivation

  • Provide an easy method for users to set goals and notifications

  • Provide feedback the clearly shows correct and incorrect answers

  • Add social function of HelloTalk to connect users around the world

  • Create a clean home page design 
     

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